In all seriousness, and with the best of intentions: I am just interested in what you all think Wargaming is getting from Space Battles (beyond just attention for their product and increased player enthusiasm - both good things). Why is it that all these Tier 10 games are playing different than Random Tier 10 games - and is this what Wargaming wants? (Or what we want?) What do they get from giving away so much free commander XP? Are players leaving the game because the commander grind is too steep? How are they using Space Battles to test/improve their game?Īre they testing giving Tier 6 players access to Tier 10 ships? (ie are they considering speeding up the grind?)Īre they testing the new storm mechanics? (potentially going to add localized storms to Random?)Īre they testing simpler ship builds? (only one single upgrade slot with only one upgrade available)Īre they polling optimal commander builds by giving a bunch of players free 19 point commanders and seeing how they assign points?Īre they trying to find out if their game would do better if it we're more sci-fi based? And selling some sweet looking camos to support their bottom line. What I'm interested in is: What is Wargaming trying to accomplish with Space Battles?īesides being fun and exciting and catching people's attention and getting some more people to play that otherwise might have wandered away from the game. But that's NOT what I want to talk about. And also yes, I'm aware that it's nauseating and hard to see what's going on. It looks cool, it's fun to play something different for a little while and the benefits (free camos and Commander XP!) are pretty great. But it's for a limited time and in a very limited way (completely separate and voluntary mode of play - that you can even turn off if you want). I don't love them, and I would hate to see the game go in this direction overall.
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